Wednesday, January 26, 2011

DC Universe Online Review

via GameSpot




If you've never played a massively multiplayer online game before, DC Universe Online is a lovely place to start. This isn't  because of the DC Comics license, though that might be what first draws you to this light and breezy take on the style. After all, this is your chance to take to the skies above Metropolis like Superman or skulk in Gotham City's shadows like Batman himself. But it's the way DCUO mixes action-game sensibilities with traditional role-playing progression that makes it immediately enjoyable. If you're a seasoned role-player you'll find it refreshing as well--but only to a point. The speedy level progression and focus on all combat, all the time might show tedious if you're someone who enjoys exploring new worlds for the joys of mystery and discovery. The largely instanced, repeatable endgame content is fun, but it's not inviting  to make it worth paying a monthly fee for it. But even if it doesn't provide  new content to maintain you beyond a couple of weeks, DC Universe Online is usually entertaining, and comic book fans will be happy that the license was handled with care.






It's hard not to compare DC Universe Online to the comic-inspired games for computer that came before it: City of Heroes, City of Villains, and Champions Online. If you've played one of them, you might be disappointed that at least initially, DC Universe Online doesn't offer the cosmetic flexibility for which those other superhero-themed games are so well known. That isn't to say that the character creation isn't robust, though you might have your imagination  stifled. Of coursework, DC Universe Online instantly stands out by having heroes and villains similar share the same world. three times you tailor your creation to your liking, you select a weapon (if you require to play with other weapons, don't despair; your options expand later); pick a basic power set (gadgets, ice, fire, and so on); and pick one of five available mentors, such as Lex Luthor if you're a villain, or Wonder Woman, if you're a hero.

Fortunately, if you are disappointed by the preliminary creation options, you aren't stuck with this vision of your hero or villain forever. You earn and buy new gear as you play, but equipping a new cape doesn't mean you require to change your physical appearance. You can equip that cape for its improved stats without removing your demonic wings if they're more consistent together with your overall look. In your main headquarters (the Hall of Doom for villains; the Justice League of the united states Watchtower for heroes), you can purchase additional cosmetic items, and when you hit on a glance you  like, you can lock the whole costume--or  individual aspects of it.


After character creation, you are treated to DC Universe Online's fine tutorial, which does a great job of explaining why the world is burgeoning with superpowered individuals & demonstrating just how different the game's combat is from other online role-playing games. This is an action game in online role-playing form. When you press a button on your controller or mouse, you swing your blade, shoot your bow, or fire your rifle. There is the slightest amount of latency between your actions & the ones onscreen, but it's not  to diminish the immediacy of battle. In most MMOGs, your key press doesn't necessarily translate to immediate contact between your weapon & your foe. DCUO's directness makes it fun for   somebody from the get-go & a refreshing adapt of pace from typical entries in the genre. Superpowers are limited by your power bar (RPG vets might think of this as their mana pool.) Weapon skills, on the other hand, can be strung together with abandon, whether that means whipping your staff around like an excessively enthusiastic drum major or leaping backward while you fire your dual pistols as if you're auditioning for a John Woo film.


liquid combat animations, sparkling visual effects, & the combat's general responsiveness keep DCUO fun for  some time, though it loses a quantity of its luster over time. As you level up, you spend points on new combos, which not only make you more effective in combat, but also make battles more visually appealing. Nevertheless, the button presses/mouse clicks necessary to pull off grandiose moves aren't complex, & some assaults are effective  to repeat over & over without throwing in  plenty of variants--particularly when those reliable combos lead to stuns or other such effects. A main drawback to the combat is the targeting. You can't decide your target--only hit the auto-target button & hope for the best. In the early going, this isn't such a huge deal. In endgame raid dungeons filled with foes, on the other hand, it's  simple to decide the wrong target & pull a group of enemies you'd  have left alone--especially when the action gets really hectic & your view is obscured by bright flames & jolts of lightning.




Monday, January 24, 2011


via Kotaku
Click here to read PSP2 Will Have 3G Connectivity And A Very Fancy Screen Sony is widely expected to formally unveil the PlayStation transportable 2 later this week, but ahead of this a major Japanese newspaper has spilled the beans on a few of the new handheld's specs and capabilities.
 
According to a document on Nikkei, the transportable will in Japan be able to link up with the NTT DoCoMo network by a 3G phone connection. While this particular network deal obviously won't apply to Western consumers, the fact there's apparently 3G connectivity in the unit means we could expect something similar when the handheld launches in the West.



A 3G connection would mean the PSP could download data (and movies, & music) over a phone network, greatly increasing the connectivity of the unit (the current PSP can only download by wi-fi, limiting its online use to wi-fi hotspots).

 
The other major, previously unknown piece of information in the document is that the PSP2 is expected to boast an OLED screen, which on a handheld this size would be able to producing fabulous visuals.

Interestingly, this won't  be a fancy screen; Nikkei reports it'll be a fancy touch-screen. Earlier rumours suggested that the PSP2 would feature a touch-sensitive panel on the back of the device; it's not clear whether this touch screen would complement or replace such a panel.




 

Sunday, January 23, 2011

Hudson's soul (and property) now belongs to Konami

via Destructoid 



Hudson Soft is now 100% owned by Konami, it was revealed this morning. The Bomberman publisher is to be fully consumed by the Japanese powerhouse, which already owns a 54% stake in the company. 
Hudson shall become a  owned subsidiary of Konami, and will be used primarily to strengthen the company's mobile and social gaming abilities. Hudson CEO Michihiro Ishizuka will resign March 31, with the stock swap expected to be going down on April 1. 
It's not yet known if Hudson will keep its name, as Konami is currently investigating the possibilities. Do not expect any of this news to delay your every month supply of Bomberman spin-offs. 
Konami Preparing Hudson Takeover [Andriasang]

Saturday, January 22, 2011

Blizzard comments on World of StarCraft, invites creator to HQ

via Joystiq






Blizzard has released a statement regarding the pulled YouTube videos of a StarCraft 2 mod by Ryan Winzen that turned the RTS title in to a game more closely resembling World of Warcraft. While the developer admits that YouTube was asked to kill the videos because of the trademarked name "as part of our process procedure," the mod itself will live on. "As always, they actively encourage development of custom maps and mods," Blizzard says in the statement, and it is "looking forward to seeing the continued development of this mod."

In fact, the company sought out the mod's creator and has "extended an offer to the developer to visit the Blizzard campus and meet with the StarCraft 2 development team." If it desires to hire him, though, they'll have to hurry -- Blizzard isn't the only dev that desires to meet the man. You can read the full statement, send out by Blizzard's Bob Colayco, after the break.
Continue reading Blizzard comments on World of StarCraft, invites creator to HQ

Thursday, January 20, 2011

Activision Claims Infinity Ward Delayed MW2 Map Pack as Favor to EA

via *Shacknews* Games



Activision has been allowed to add EA as a defendent in its $400 million countersuit against former Infinity Ward heads Jason West & Vince Zampella, as the company aims to show they were planning to move to EA while under Activision contract. Gamasutra reports that newly revealed e-mails allegedly show Infinity Ward delayed a Call of Duty: Modern Warfare 2 map pack as a favor to EA

Tuesday, January 18, 2011

Dissidia Duodecim demo unlocks Aerith assistant in full game

Square Enix has presented an absorbing promotional action for its accessible PSP fighter, Dissidia 012 [Duodecim] Final Fantasy. As of today, Japanese PSP owners will be able download for 300 Yen ($3.64). Dissidia Duodecim Prologus Final Fantasy, the abbreviate book will not affection Aerith, but will alleviate the blighted sweetheart as an abettor appearance (i.e. not anon controllable) in the abounding bold aback it debuts in March. 


In addition Dissidia news, Square Enix appear two added playable fighters during its 1st Production Division accident this morning. The bold will affection Gilgamesh from Final Fantasy V, as able-bodied as Prishe from Final Fantasy XI.